HTML5 DEMO · V5.2

How to play

Escape, collect, and choose the shortest route

Guide the pigeon through the maze, collect every candy, use boosts wisely, and avoid the bugs. Completing a level unlocks a new maze with slightly faster characters.

Boost messages stay here for 5 seconds, unless a new one arrives
Pigeon protagonist

The pigeon

Collects candies, foods, boosts, and dropped eggs. Distance counts every cell travelled.

Enemy bug

The bugs

Two bugs chase the pigeon using different routes. Frozen, fading, or disabled bugs are harmless.

Boosts and special objects

Rainbow

Makes bugs harmless for 7 seconds.

Filippo the golden fish

Filippo

Hidden at first. He appears on a cleared route cell after you earn 2,500 points in the current level. Collect him to gain 1 life.

Smart

Appears after 45% of the candies are collected. It slows bugs to 60% speed for 7 seconds, but they keep chasing and remain dangerous.

Repellent Spray

Hidden until at least 80% of the level's initial candies are collected, rounded up. It protects for up to 10 seconds; the first bug touched fades for 3 seconds and disappears until the next level.

Annie the dog

Annie

Appears on a cleared route cell after every Food has been collected. Her orange aura scares bugs away and makes contact harmless for 20 seconds.

Egg pan

One appears for every 1,000 points earned in the current level. Collect it to leave an active egg on that cell.

Friendly egg

Egg traps

Start with 1 egg and carry up to 5. Recover eggs from the path or leave them active to freeze bugs for 5 seconds. Inventory carries to the next level.

Bonus Stage

After every 3 main levels, the game switches to a separate fixed-screen challenge. Move the pigeon left and right along the bottom, catch falling avocados for 150 bonus points each, and avoid the knives. The first knife ends the stage immediately; otherwise it lasts up to 30 seconds and gradually becomes faster. Bonus points are added to the general score. Lives, eggs, active boosts, and main-level progress are preserved and unaffected.

Foods

Five Foods are selected from this collection for every level. Collect them for bonus points and collect all five to reveal Annie.

Cupcake
Cookie
Donut
Lollipop
Cake
Hamburger
French fries
Sushi
Ice cream
Croissant
Pizza
Pasta

Levels and scoring

  • The Active Boost cell in the header shows every active pigeon power, its icon, and the remaining seconds.
  • Smart appears after 45% of the initial candies have been collected.
  • Repellent Spray appears on a cleared safe cell only after at least 80% of the initial candies have been collected, rounded up.
  • Collect every candy to complete the level.
  • Each new level starts with exactly 3 lives.
  • A new run starts with 1 egg; collected eggs carry between levels, up to 5.
  • An egg pan appears every 1,000 points earned within the current level.
  • The 2,500-point Filippo target restarts from zero in every level.
  • Filippo can raise the current total above 3 during that level.
  • Character speed increases noticeably as the levels progress.
  • A shorter route earns up to 1,500 bonus points; repeated cells reduce the bonus.
  • Use the four edge tunnels to cross to the opposite side.

Controls

Desktop

or WASD

Space Drop an egg   Enter Pause / resume

Mobile — two ways to move

  • D-pad: use the four arrow buttons below the maze.
  • Direct maze taps: tap the upper, right, lower, or left edge area directly on the maze to choose that direction. The central part of the maze is not a direction button.
  • During the first 5 seconds of Level 1, the four active edge areas are shown in translucent green. They become invisible afterwards but remain active for the whole game.
  • In the Bonus Stage, use the Left and Right maze areas or D-pad buttons. The Egg button is disabled.

Pause/Play remains on the left and Egg remains on the right. A maze-edge tap queues the same turn as the corresponding D-pad arrow, so both control methods can be mixed at any time.